4/28/2023 0 Comments Fez video game platforms![]() The world of Fez consists of several areas which appear normal, but may contain physics-defying characteristics even beyond Gomez's abilities. Once the game is completed a second time, a stereoscopic 3D option is unlocked. New Game + also unlocks the ability to fly (to activate press up four times and then hold A). Certain puzzles require use of the first person view in order to complete them. ![]() Once the ending kill screen is reached, the player can then start a New Game + after the credits and gain the ability to view the world from a first person perspective. Others are rhythm puzzles, where the controller vibrates and a rotational direction correlates to the sound the controller makes while it vibrates. Some puzzles involve deciphering glyphs and following their instructions. Anti-cubes are generally more difficult to obtain, requiring puzzle solving rather than standard platforming. As well as being able to find cubes throughout the world, cube bits can be collected throughout the game and once 8 cube bits are found they create 1 cube. There are 64 cubes to collect in total - 32 Gold Cubes and 32 Blue Anti-Cubes. Gomez can rotate the world to reveal new perspectives. He also retains momentum relative to the world while it is rotated: jumping to the right and then rotating 180 degrees will continue the momentum to the left, but rotating 90 degrees will stop all forward motion. Gomez has no health meter, and upon death (by fall or otherwise) he will immediately respawn on the last stable platform he stood on. He appears shadowed when in the background layer, and a silhouette when completely obscured behind the environment. For example, he cannot enter a doorway from the side, or when a background passage is obscured by a foreground object – even if Gomez is standing between them. Despite the ability to traverse multiple planes, Gomez can only move and interact with the 2D plane relative to the player, and will always migrate to the foreground layer when possible. This reveals that the environment is fully 3D in nature. During the opening sequence he gains the ability to rotate the perceived 2D world in 90 degree increments, around the vertical (Y) axis of the screen. Gomez can innately walk, jump, climb, ledge grab, drop through ledges, push, pick up, and throw items. Gameplay Gomez's room in 2D.Īs a puzzle-platformer, Fez gameplay is primarily map traversal, discovery, and item collection. Gomez suddenly gains the ability to rotate the 2D world in which he lives, and must collect cubes and their counterpart, anti-cubes. Gomez receives a letter, from a mysterious man with an eyepatch, telling him to meet him at the top of his town, when he arrives a mysterious object appears in the sky a cube. Like the XBLA version, it's listed as being developed by Polytron and published by Trapdoor.Īt Gamescom 2013, it was announced that Fez will come to PlayStation 3, PlayStation 4, and PlayStation Vita. At the Indie Game: The Movie premiere, Fish stated that he currently has no plans to bring Fez to any other platform, but will consider doing so if the game sells well.Ī PC version of Fez was released on ( Steam page). ![]() The game was given an (ironic) release date of Friday the 13th of 2012. During development, Fez was completely remade three times due to lack of funding. When showing the game at PAX Prime 2011, Fish risked a lawsuit with his former business partner due to unsettled royalty disputes. In Indie Game: The Movie, Fish talked about his five year struggle with trying to maintain Polytron Corporation by himself after his lead sound designer Jason DeGroot left. Following the awards, Phil Fish, the mastermind behind Fez created "Polytron Corporation" as a banner under which he would develop and release the game. It was nominated for two awards and won the award for "Excellence in Visual Art". Fez was first shown at the 2008 Independent Games Festival.
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